Plus there are alot of little tweaks you have to do to the game to get the feeling just right. While it might only take a few hours to create the actual game logic, creating a game that will be visually appealing enough to entice someone to download it is a different story. Most of this can be hammered out pretty quickly using objective C, Corona, or Throw in a simple score keeping database and bam - you have a clone game engine! Pulses in negative gravity as you tap the screen (listener event here). The character in the game is effected by gravity and Has a certain gap in the middle and are created at a timed interval, and is Have obstacles that you must pass through to get a scored point. The entire concept is actually very simple. ![]() Include any real artwork or original design, but in about 4 hours you can haveĪ (from scratch) version of the gameplay. Hard is it to actually develop an app with similar functionally? The answer No doubt the game play is addictive, but just how Ideas like a flying superhero that you have to navigate through obstacles. Weeks removed there are at least 25 different clones in the iOS andĪndroid app stores - ranging anywhere from blatant knock-offs to more creative Groups looking for programmers to clone the app. Keyboards hammering away around the web with posts in job forums, and developer When the developer of the original Flappy Bird gameĪnnounced he was removing it from the app store, you could almost hear the
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